FANDOM


A list of updates for Move or Die is maintained here.

(See Updates/Full for a full update history, including Beta, Alpha, and Pre-Alpha updates.)

Update history

Update 2.0.1

  • Fixed a handful of user reported problems
  • Fixed the black background now filling the entire screen on resolutions higher than 1080p
  • Made characters slowly realize that they are inside a video game and look around in the lobby
  • Fixed bug where players weren't spawning as ghosts after mid-game join
  • Fixed bug with the character sheet showing up during Skin Swapper Mutator
  • Added Mutator icon in the Daily Challenge screen
  • Removed Blow Back from Daily Challenge
  • Prevented "Game Length" highlight from showing up by default in the "Host Server" screen
  • Prevented the game from running at a higher resolution than the monitor's native one
  • Fixed a bug where Draw and Time Out animations keep playing within the menu
  • Improved Japanese announcer lines and added mystery lines
  • Prevent accepting invites during menu/party transitions, etc.
  • Optimized the biggest in-game texture which was the "Shine" animation. It's now made with code

Update 2.0.0

  • Mutators
  • New game modes: Spike Ball + Shifty Ground
  • Seven new characters
  • New levels
  • Announcers
  • New UI leading marker
  • Ability to have multiple local players in online games
  • Ability to join an on-going match
  • Fixed a crash when a round ended in "Draw"
  • Fixed a bug that prevented the players from showing up during the "Draw" animation
  • Fixed a bug where the health wasn't draining during sudden death while the Move and Die mutator was on
  • Added in a time limit for mutator selection
  • Added a 1 second delay for the ghosts' deadly touch
  • Prevented the death tiles from killing you in Shifty Ground when they start disappearing
  • Disabled Jetpacks for ghosts
  • Prevented the same player from being selected twice in a row for mutator selection
  • Ghosts can now use jump tiles
  • Decoupled character velocity from health regeneration, fixing the problem of insta-death in Blow Back while the Move and Die mutator was on
  • Prevented the AI from running to their death while the Move and Die mutator is on (except in Speed Run)
  • Fixed depth problem with the leading marker
  • Added mutator icon in the instructions screen & "waiting for other players" screen
  • Made the leading player colored bar flash in the leading marker
  • Made the mutator icons randomize for a second when they first appear on screen
  • Made "Mutators" to be considered as special abilities
  • Added "Mutators" pop-up when you host a server with friends
  • Added icons for the Game Length, Password and Mutators pop-ups when you host a server
  • Added a new "Local" button for each empty slot in online lobbies allowing you to add extra local players
  • Fixed a bug where the wrong color was flashing in the leading marker
  • Added "loading" animations in the empty slots of online lobbies without a password while "looking for other players"
  • Fixed possible crash when the mutators selection screen was destroyed
  • Added a "Mutators" option in the "Host Server" screen
  • Made the winner descend even slower in the score screen
  • Prevent announcer lines from overlapping
  • Added preview lines when cycling through announcers in the Audio Settings
  • Applied a low pass filter on the winner track while the announcer is talking
  • Fixed various problems related to announcer compatibility
  • A zooming in/out sound effect was added in Sugar Rush and Spike Ball
  • Fixed various crashes reported by players... it's a never-ending stream :(
  • Removed zombie processes going on in the background after the game was closed
  • Improved Speed Run AI by removing the manual waypoint system
  • Fixed a bug where jetpack particles were rendering behind the background assets
  • Added mutators in the Level Editor
  • Masked the character's face in the health bars so it doesn't get out of bounds (like Stashy used to do)
  • Prevented a soft-lock by making a player auto pick a mutator in case he quits during selection
  • Fixed a crash related to input method when joining an on-going match
  • Ignore invites to the current lobby to avoid weird crashes.
  • Added networking prediction to Spike Ball and Shifty Ground to compensate latency
  • Fixed a bug where the mutator selection screen was triggered 2 rounds in a row
  • Ability to "Cancel" the online server pop-ups instead of being forced to "Confirm"
  • Fixed various visual bugs caused by the Skin Swapper mutator
  • Fixed the characters' health bar faces offset during Skin Swapping
  • Added AI selected mutators in the Daily Challenge
  • Changed the Blow Back description
  • Improved the eye mask algorithm to be more forgiving and prevent crashes when the masks aren't perfect
  • Added memory usage + graphics stats to crash reports in order to investigate "out of memory" crashes
  • Fixed bug where mutators settings would get whipped after inviting friends to your lobby
  • Fixed a bug where the daily challenge in-between-rounds screen couldn't be skipped
  • Small things that nobody will ever notice
  • Fixed that funky upside down frame when a player died
  • Fixed a Daily Challenge exploit
  • Made the spike ball hitbox smaller
  • The hat wearer flashes in Hat Chase
  • Overhaul of the scoring and rank system to accommodate the new leading marker
  • Characters will now remember their expressions in mode voting, instead of randomizing every time they move
  • Added jumping dust animation on double jumps
  • Fixed a bug where ghosts could infinitely jump while touching another player
  • Fixed a bug where double jumping wasn't possible on multiple controllers
  • Prevented the mode name from showing up at the top of the screen in the instructional phase

Update 1.1.6

  • Added Japanese language support
  • Fixed a bug where the camera would unintentionally zoom in and follow a player
  • Prevented the same candy dispenser from being picked twice in a row in Sugar Rush
  • Fixed bug where ghosts would be visible after teleporting in Ghost Scare
  • Fixed a bug where the chromatic aberration wouldn't be reset at the beginning of a round
  • Added a specific message when the host closes the server instead of "Host left"
  • Fixed a crash related to Sugar Rush
  • Fixed common "State Doesn't Exist" crash
  • Fixed various bugs

Update 1.1.5

  • Improved error logging when a user loses connection to host to identify potential problems
  • Added Simplified Chinese localization
  • Fixed a bug where the Win Rate would display NaN%
  • Added additional checks on crashes caused by mods so the game points that out

Update 1.1.4

  • Crashes report automatically now, no need to do it manually anymore (this means better bug tracking and more efficient patches)
  • Converted "Rounds Played" and "Wins" into a "Win Rate" percentage
  • Improved AI in Vertigo
  • Made sure all players spawn on different platforms in Vertigo
  • Fixed a weird bug related to the player's position in Speed Run rounds
  • Added additional debug info to the "netcode" debug screen including MatchID
  • Cleaned up unused assets in the game files

Update 1.1.3

  • Several optimizations to tiles and objects in the hopes of pleasing the frame rate gods
  • Fixed several user reported crashes
  • Ability to have per-level timer for Speed Run maps in the editor
  • Collection screen progress bar now tween into place
  • Added a version check when somebody tries to join a server through friend invite
  • Fixed a bug where the falling blocks achievements triggering in the tutorial
  • Added some... eggs
  • Fixed a potential issue with permission of reading/writing startup.ini on certain machines
  • Progression bars in the Statistics screen turn golden upon 100%
  • Fixed the annoying double sound effect bug on hovering over the lobby buttons
  • Added an option to turn off screenshake in the Video Options screen
  • Added a dedicated "Chromatic Aberration" option separated from the Post Processing one
  • Fixed a rare case where the player's rank in Speed Run would glitch out
  • "Rounds Played" counter in the score screen resets after going back to menu
  • Fixed a bug where the "Kabloom" and "Master Avoider" achievements would trigger even if you were dead
  • "Almost There" achievement now displaying the number of steps correctly, and reduced the number of steps from 50k to 30k
  • AA disabled for all presets by default. It can still be turned on manually in the Video Options

Update 1.1.2

  • Fixed a pretty common crash that was caused by the last update
  • Fixed a visual bug where in certain languages, the game mode name would spill out of its frame during Mode Voting
  • In online lobbies, when everybody is ready, a countdown starts before the match begins
  • Fixed the death tile animation loop
  • The collection screen button wiggles if you have freshly new items unlocked
  • Fixed a missing character in the Russian language

Update 1.1.1

  • Fixed a bug that would show the "leveling up" animation in local games
  • Fixed a bug that would cause the player to get stuck in a ghost lobby without players
  • Added a big number in the background representing how many modes you have to pick in Mode Voting

Update 1.1

  • Added Ukrainian translation
  • Removed the ability to see game invites during Mode Voting
  • Fixed a problem where the game asked you to go through the tutorial again after the "Incompatible GPU" error
  • Optimizations to certain tiles in order to improve framerate
  • Fixed a crash in Sugar Rush
  • Made the lowest video settings not ruin textures so much
  • Prevent character movement through controller from working when the game is not in focus
  • Fixed a bug that caused your controller to rumble when AI was on low health

Update 1.0.9

  • Lowered the chances of incompatible video settings causing the "OpenGL" error on startup
  • Added more log info to "out of memory" crashes for better debugging
  • Fixed a bug where a character remained invisible after a Ghost Scare round
  • Holding down the start button in convention mode will go back to menu
  • Fixed the bad button mapping for Xbox One and wireless Xbox 360 controllers on SteamOS
  • Fixed a bug that displayed the wrong server name and game length in online lobbies

Update 1.0.8

  • Moved the "Host Server" button from the server browser to the "Play Online" screen
  • Fixed the lack of sound on SteamOS
  • Added the ability to use launch commands on SteamOS

Update 1.0.7

  • Improved Falling Blocks networking
  • Made some improvement to prevent "time outs" and loss of connection. Still needs more work!
  • Added an option to set a server password in "play with friends" servers
  • Fixed crash related to Russian translation
  • Fixed various networking crashes
  • Disable a few debug hotkeys so they don't interfere with playing

Update 1.0.6

  • Fixed a bug that allowed you to pass the bomb through walls in Bomb Tag

Update 1.0.5

  • Networking improvements to Bomb Tag
  • Networking improvements to Hat Chase

Update 1.0.4

  • Added Slovenian localization
  • Health bars now vibrate when they are close to 0%
  • Display length of game under the server name in lobby
  • Changed some English strings
  • Fixed various obscure crashes
  • Added a bunch of new "Facts" while you wait for the other players online
  • Ability to use "convention" launch option to trigger convention mode
  • Added a note in the Mod Manager to make it more clear that they are local only
  • Fixed bug where in Rocket Run, if you teleported right when you died, you would turn into a black and white ghost

Update 1.0.3

  • Various translations fixes
  • Added some streamers/YouTubers hidden characters

Update 1.0.2

  • Ability to use any type of input in the online lobby (both keyboard and controller)
  • Fixed a crash related to the landing dust effect
  • Hidden goodies
  • Fixed a bug that caused infinite rollover with the controller in online lobbies
  • Slightly lowered the speed of the hat wearer in Hat Chase
  • Removed the temporary tile next to the jump pad in Hat Chase
  • Fixed the bug where global invites would display [unknown] instead of the player's name
  • Improvements to the Russian and Swedish localization

Update 1.0.1

  • Fixed a Steam related crash
  • Added a "Market" button in the Collection screen
  • Fixed a problem with long names being displayed in the lobby
  • Fixed a problem with a bad font in the Russian language
  • Filled the empty string in Russian

Update 1.0

  • New game modes: Fizzle Floor, Rocket Run, Vertigo, Chainsaw Backstab, Cleanup Crew
  • Added 20 new characters
  • Added XP system linked to your Steam account where you can level up
  • Added unlockable characters and game modes as Steam Items when you level up
  • Public mode voting before each match instead of host picking the modes himself
  • Ability to turn into a ghost after you die, slowing down the alive players you run into
  • Implemented podium scoring system (all players gain points every round based on rank)
  • Added the "Collection" screen which keeps track of your bad hoarding habits
  • Added random “Daily Missions” that you can complete in online games for bonus XP
  • Added a learning phase when you first play the game
  • Added user friendly interface for friend invites to your game (without going through the Steam Overlay)
  • Language selection screen when you first open the game + new languages
  • Player slowly automatically inflate in Blow Back over time
  • Screenshake in Blow Back in online games
  • In online games, your screen flashes while you have the bomb in Bomb Tag
  • The health bar of the bomb wearer flashes in sync with the bomb in Bomb Tag
  • Host dictates who was killed when the bomb goes off to avoid conflictions in Bomb Tag
  • Slight changes to the level in Speed Run
  • In online Ghost Scare, it's more obvious where your character is
  • Improved networking in Ghost Scare
  • Changed the hat behavior in Hat Chase: it no longer falls off the wearer, it floats to a new position
  • Added countdown animation for the last 5 seconds in Hat Chase
  • The last candy will float towards the middle point between the last 2 players in Sugar Rush
  • There are now teleporters in Sugar Rush
  • Larger (colored) important buttons in the main menu
  • Added Leaderboards in the Daily Challenge screen
  • Added a big 5 seconds countdown at the end of rounds without sudden death
  • Added clear win / lose conditions in the mode introduction screen
  • Addition of "Winner" text in the score screen above the players
  • Added "Level Up" animation with item unlock screen
  • Added a flashing "Poor connection" sign during a match if the game detects pings higher than 150ms
  • Added a “Almost Winning” message in the score screen when a player is one round away from winning
  • Fixed bug where the blurred background wouldn’t fade out after the instructions screen on low end computers
  • Fixed a problem with lowercase letters in non-Latin languages not capitalizing properly
  • Ability to change the game length while in lobby through a pop-up
  • Player ranks is visible after death instead of health bar
  • Extra clean score screen visible before the final winner screen
  • Visual change of how the characters enter the score screen (in order of local rank)
  • Game modes titles are colored based on their rarity now (all common white for now)
  • "Press A to add AI bot" message added in the local lobby
  • Ability to navigate the UI with a controller in the Server Browser screen
  • Added smooth fade to black transitions between screens
  • Added a “Character Viewer” in the editor
  • XP bar no longer shows up if Steam is not initialized
  • Display English text if a string can’t be found in a different language
  • Server browser will no longer display outdated servers hosted on older versions
  • Points are now displayed instead of the health bar when a player dies in the form of "+5"
  • Display daily missions in the Online screen and in the bottom of "Waiting for players" screen
  • Fixed a bug in online lobbies by adding a “Waiting for Host” pop-up until the host returns
  • Added screen that shows your completed missions at the end of an online match
  • Added a special description for the first character and mode ever unlocked
  • Added a button in the “Play Locally” screen that allows you to play the introduction phase again
  • Moved the “Daily Challenge” to the main menu instead of “Play Online”
  • Changed the way you toggle mods in the Mod Manager and apply them
  • In the score screen, the points you gained show up once your character lands on its tower
  • Highlighted button in lobbies now flash constantly (we still have to fix their hover animation)
  • Improved the “Waiting to spawn” message when you join an on-going match
  • Improved crash screen visually + merged the 2 “report bug” buttons into one
  • Added a “Bugs Found” leaderboard in the crash screen
  • Scanning for servers while there are none hosted will send global invites to anybody who is in the menu
  • Experience
  • Improved the overall online experience
  • Ability to accept game invites with a controller directly in-game (without going through steam’s overlay)
  • More achievements
  • Big improvement to the way clients send movement packets, improving the overall movement in online games
  • Improved the method of adding extra characters in local lobbies, fixing several design problems in the process
  • Temporarily removed the ability to have multiple local players in an online game
  • Added an online movement smoothing system to iron out the jittery-ness of a poor connection
  • Changed the number of rounds to "minutes" so the player can pick how long a game will last
  • Added the red vignette in online games to make it clearer when you are about to die
  • Added controller rumble when you are almost out of health
  • Improved the way knockback works in online games so it no longer feels like there is any input delay
  • Improved “Awareness” animation when the round starts to point out your character
  • Distinctive sound effect when you kill a player online
  • Ability to turn into a ghost in online games unlocked at level 6
  • Added the new modes in the Daily Challenge rotation
  • A new player joining a server will overwrite an AI Bot
  • Idle players in both local and online games will be kicked out after 2 rounds
  • Awesome “unboxing” animation when you unlock a new item… we seriously love this one :D
  • Fixed those annoying bugs that took most of our development time
  • Finally fixed the annoying “Missing MSVCP110.dll” bug that prevented the game from running on various systems
  • Fixed crash related to the parsing of the language .csv file
  • Fixed several bugs related to public mode voting, specifically player connecting and disconnecting during voting
  • Fixed softlock where client left during score screen
  • Reduced the chance to “Lost connection to host”
  • Fixed softlock where client left before the "new player joined" notification
  • Fixed bug related to the shooting sound in Jump Shot
  • Fixed bug related to "time's up" in online games not being properly synced
  • Fixed bug where the cat's eyeball disappeared
  • Fixed bug where jump sounds would play at the end of an online round
  • Fixed bug related to the blurred background during score
  • Fixed bug that wouldn't allow you to skip the level up screen with a controller
  • Fixed bug where the pirate's inflated body would have a different skin color
  • Fixed bug where the "Move or Die" text at the beginning of the round would glitch out
  • Fixed bug where reconnecting to a server would cause in your game to softlock
  • Fixed bug related to AI navigation meshes in editor
  • Fixed bug where daily missions would repeat from one day to another
  • Fixed bug where the tower winner glow wasn’t aligned properly on the X axis
  • Fixed de-sync problem with winner screen where client would be softlocked in it
  • Fixed various broken localized strings
  • If the connection to an online host is lost, the game will send you back to the main menu, instead of creating a ghost server
  • Audio
  • Added a real time low-pass filter in-game
  • Lowpass effect on background music during score screen
  • New soundtrack composed by Jacob Lincke
  • Improved the sync for the song loops, they no longer get out of sync
  • Improved Mission Unlocked sound effect
  • Improved XP gain sound effect
  • Improved Jump Tile sound effect
  • Updated splash screen
  • Added the ability to easily offset a character's face with a simple .ini file
  • Implemented better error reporting data for corrupted image files
  • Added the first character with 4 legs, Furball
  • Unlinked the simulation from the frame rate
  • Bigger particles when you teleport
  • Removed auto-mode-picking when the timer hits 0 in mode voting for local games
  • Multiple players can now pick the same character in the same game
  • Made leveling up exponential up to level 6 followed by a fixed XP after that
  • Fixed a bug where the password would always return invalid after joining a server
  • Added a rarity system where you get a random item (based on its rarity) each time you level up
  • The highlight goes to your character's "Ready" button in lobbies after you add an AI Bot
  • The highlight goes to your character's "Customize" button after joining an online lobby
  • Improved the way the pupils move so they don't lag behind anymore; same for their masks
  • Improved game mode drafting system (less chances to get the same mode multiple times in a row)
  • Hopefully fixed the possibility of getting stuck inside the ground or wall in online games
  • Prevent the clients from being forced back to menu if the host disconnects after the winner screen
  • Fixed a problem that caused other players in online games to rotate for a few frames in random directions due to bad interpolation
  • Buttons are now synced in online games, which means no more out-of-sync toggle tiles
  • Pivot doors visually open when they are unlocked instead of just becoming white
  • Fixed a bug where the contents of the collection screen would mess up after the player changes the resolution
  • Improved the way XP is confirmed and allocated after a match
  • Fixed the blurred background during the instructions screen not fading out in time
  • Improvements to “convention mode”
  • Fixed bug that caused certain UI elements to disappear after changing video settings
  • The game window is now centered to the screen when you change the resolution and display mode
  • Fixed a bug where the tutorial “Health” arrow wasn’t being removed after exiting the tutorial
  • Fixed a bug where you could use another player’s character by joining their server and then hosting one yourself
  • No more stuttering or freezes when you open the Collection screen because of thumbnails
  • Limit IP input box to 22 characters so it doesn’t cause messed up scrolling anymore (same for the server names displayed in the lobby)
  • Changed the text color and contents in the crash screen if any mod is enabled
  • Added a hidden pirate language somewhere in the game
  • Replaced the "Credits" icon to avoid confusion with the Xbox One info button
  • Fixed bug when accepting an invite while being in a different lobby
  • Limit console logs to 1000 lines to prevent memory leaks
  • Made sure usernames won’t wrap in the score screen
  • Game mode threats that include randomness will favor the highest scoring player, therefore targeting him (like the bomb in Bomb Tag and the rocket in Rocket Run)
  • Daily Challenge bots now use random characters instead of the generic colored ones
  • The Daily challenge “Begin” button now blinks when the challenge is open
  • Fixed a bug where two song loops would play on top of each other at the same time
  • Fixed bug where you couldn’t scroll to the first item in a list using a controller
  • Ability to “go back to menu” if you start the tutorial manually
  • Delayed respawning of characters in the editor
  • Fixed a crash when the game couldn’t find a mod thumbnail
  • Only friends that own Move or Die show up in the “Invite Friends” list
  • Improved the pupil mask position in healthbars so there is no offset anymore
  • Friends that are in the same lobby with you won’t show up in the friends list to prevent annoying invites from being sent
  • In the language selection screen, players can’t select a language for the first 2 seconds to prevent unintentional input
  • Fixed a bug that allowed you to select an item outside of a list with the mouse
  • Items in lists no longer highlight while a pop-up is on the screen
  • Fixed a problem where player 1 was re-added to the lobby after going back from the “game rules” screen
  • Video splash screens instead of static image ones

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.